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PureMVC Manifold / Demos and Utils / Re: StateMachine - A PureMVC / AS3 Utility
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on: January 03, 2009, 03:01:19
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Make sense. I have model which is shared by different core. Will try your option to see how it behaves. - MA Each core can have its own StateMachine. Within a core, you can respond to any incoming message or interface call by changing the state of the core, which could in turn trigger outgoing messages (or call return value) that cause other modules to change state.
-=Cliff>
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