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The PureMVC Framework Code at the Speed of Thought


Over 10 years of community discussion and knowledge are maintained here as a read-only archive.

New discussions should be taken up in issues on the appropriate projects at https://github.com/PureMVC

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1  Announcements and General Discussion / Public Demos, Tools and Applications / Move the Cheese: A non-Flex Actionscript example of a Multicore Application on: July 23, 2009, 10:11:01
I just posted a non-Flex multicore example. Take a look.

http://www.as3dp.com/2009/07/22/a-non-flex-actionscript-example-of-a-puremvc-multicore-application/

Describes the design and development of a simple game concept to exemplify the utility of PureMVC multicore. This is a pure AS3 app that doesn’t use the Flex framework. You can download the source and build the app  in Flex/Flash Builder (as an AS3 project) or Flash CS3/4.
2  PureMVC Manifold / Demos and Utils / Re: Balloonatroid - A PureMVC AS2/FlashLite Demo on: March 20, 2008, 07:58:25
Just committed version 0.5. Game agent behavior is implemented using Finite State Machines (FSM). Functionality is the same as version 0.4 ( where Cliff left off ) with the addition of  boss and defender balloons.

FSM implementation is based on  Chapter 2 of the excellent book by Mat Buckland called  "Programming Game AI by Example". Excerpts here: http://www.ai-junkie.com/books/toc_pgaibe.html  The game, boss, volley and defender behavior logic is encapsulated within state objects.

Shield behavior is not implemented yet. Several states for the primary game agents are still not implemented. 

The dynamic heap memory footprint  is over the 2MB max on the target phone
(Nokia N95) and is currently at  about 2.6MB. You must increase the heap memory to at least this value in Adobe Device Central when testing the game on the N95 device profile.

Code is extensively documented. Lots left to do in terms of level design and gameplay. Ideas and suggestions are welcome.

- CC

3  PureMVC Manifold / Standard Version / Re: 1.7.1 AS2 Now Available From the SVN on: January 11, 2008, 02:23:38
Worked great with the Flash Lite 2.0 Game demo. Thanks Pedr.
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