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Author Topic: A PureMVC architecture for games  (Read 4876 times)
eco_bach
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« on: June 16, 2010, 12:00:16 »

Hi
I'm no game coding export, but I've seen and had to revise many home grown -spaghetti code game engines.

For a simple(non-database) game, where you need to track and increase the score, notify the user(you lose, you win etc) that requires basic keyboard interaction, would puremvc be overkill?

If not could someone suggest 'best practice' for architecting?

What logic if any would be in the model, or would the model simply be maintaining application state?
How much logic to put in vicontrollers vs views, etc?

Any feedback appreciated!


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