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Author Topic: AssetLoader utility...  (Read 3158 times)
quinrou
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« on: September 04, 2008, 06:00:24 »

Hi,

I realised I posted this on the wrong - I first posted it in the standard port to AS3...

I have been looking at the assetLoader utility ( http://revisual.co.uk/?p=153 ) and had a couple of questions.

I was wondering if it was possible to load a swf that is used as a library and use it at a later date rather than adding it to the stage straight away as soon as it's loaded.

The swf would then be used later in the application to retrieve needed assets. Is there away to retreive the loaded assets? Are they stored in a locator something?

I am used to use LowRa (http://code.google.com/p/lowra/) which has a nice way to load graphics or files (xml). It also has a nice sequential preloading system (QueueLoader) where the graphic loader and the file loader can be pushed into. pureMVC could (IMHO) benefice of such utility.

I am still unsure about using the assetLoader utility. I still need to look the code in more details...

thanks
Seb
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