Does the player 10 unloadAndStop() method solve this problem (I'm using CS3 Flash), or would I still need to unhook everything?
It'd be lovely if it did. Truthfully, though, I haven't had time to test / investigate it much beyond reading a few posts on it.
If you try it let us know what you find, otherwise I will eventually get around to it.
Cheers,
-=Cliff>